After the end credits roll, the player will have unlocked "$20 Mode". If the player beats Daytime Mode, the ending will be the same as before, only the player wakes up at night. Daytime Mode is simply during the day and without a flashlight. After waking up, the player can walk around in the Daytime for a few seconds before the end credits roll. To unlock this mode, the player must beat the game on Normal/Nighttime Mode, in which the ending shows the player's character waking up in the daytime after collecting all 8 pages and being caught by Slender Man. In Version 0.9.4 there is a Daytime Mode that can be unlocked. Once the player had collected all 8 pages, they would be allowed to walk around the forest for a few seconds in complete silence until getting caught by Slender-Man, ending the game and rolling the end credits. Until Version 0.9.4 was released, the player was only allowed to explore the woods collecting pages at Nighttime. However, they will inevitably be taken by Slender-Man, thus transitioning to the end credits. If the player manages to collect all 8 pages, the spooky sounds will fade away to silence, and the player will be allowed to walk around the forest for a few seconds in complete quietness. It will update to a low, droning noise (Pages 3-4), a loud and strong wind (Pages 5-6) and then a mysterious and unnerving beeping sound (). As more pages are collected, the ambience will get more ominous. Once the player collects the 1st page, a repetitive stomping sound can be heard echoing in the distance. The Game Over screen shows Slender-Man's face up close and blinking static pulses. A "Game Over" occurs when either the player has taken too long to find a page, the player stares at Slender-Man for too long or if Slender-Man comes into contact with the player, which will force them to turn around and end the game. Sprinting allows the player to move faster than jogging does, but will also decrease the maximum stamina available for jogging and sprinting. This then allows the ability to sprint to become available to the player. Slender-Man will occasionally appear in the player's field of vision, accompanied by a loud piano-slamming noise and/or static on the screen. The player's character has the ability to jog, which will eventually tire out the player's character and make them wheeze if forced to go on for too long, causing slower walking as well. The player is equipped with only a flashlight to see in the dark (its battery life is limited and will eventually shut down permanently if left on for an extended period of time). Slender-Man moves by teleporting and creeping around the player, but only from a certain distance. As the player collects more and more pages, the fog in the forest grows thicker, and Slender-Man appears closer to the player's character, though the character's sprinting speed slowly increases as well. The player's objective is to collect all 8 pages located in various areas of the forest while avoiding the Slender-Man. "Slender: The Eight Pages" takes place in a dense forest during the middle of the night, and is played from a 1st-Person perspective. The character is known for the ominous abduction of countless children in dark mysterious settings such as dark forests and abandoned buildings. Hadley, the game is based on the quasi-folklore meme figure known as the Slender-Man, who is depicted as a tall humanoid creature wearing a black business suit and red necktie with pale white skin and a completely featureless face. "Slender: The Eight Pages" (formerly called "Slender") is a free-to-play indie-developed 1st-Person survival horror video game released in June of 2012 as a Beta for Microsoft Windows and OS-X created by Parsec Productions, using the Unity Engine.
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