The game overall was enjoyable, though the final hidden puzzle felt like a grind, with the instructions pretty much saying “Google this specific thing, then do it.”ħth: Welcome to the Jungle. Kind of a weird tone (an escape room that plays out like a truly dangerous room, but maybe was a normal escape room all along?). It serves its purpose well as a tutorial.Ĩth: The Room of Escape. Not a bad game by any means, just very simple, with only two puzzles that would come close to slowing down puzzlers. The heavy dialogue ended up feeling cumbersome and the puzzles, aside from the final, were heavily on rails with lots of guidance pointing players to the next step.ĩth: International Cryptex Day. It was pretty clear that the designer wanted to have a story-heavy game with lots of branching dialogue to help players dig through an elaborate backstory. I heard the game’s designer wasn’t happy with Adventuron, and it showed. And one element involves an “escape room urban dictionary” that makes me a little embarrassed to be an escape room enthusiast.ġ0th: The Red Soldier. It makes sense as a “final boss” sort of puzzle, but with such limited interactivity, it felt like an incomplete experience. Similar to Connections, this was a game that used only a limited set of what Adventuron is built to do. The lack of content, and zero reward for exploration, left me wondering why this was even built out in Adventuron instead of being a static screen embedded at the start of the final puzzle or at the end of the previous one.ġ1th: ELIZA. This wasn’t quite a full game so maybe it’s not fair to judge against the others. Thankfully one member of my team was reasonably familiar with the key details, but getting kneecapped by my social media habits, or lack thereof, would be a pretty nasty gut punch just shy of the finish line.ġ2th: Connections. Participants who followed one particular podcaster got a pretty significant advantage in knowing how to approach the problem. The puzzle itself was fine, but there was a major component that felt extremely out of place at such a critical stage of a contest like this. (Note: It appears the game has been edited to make that puzzle less painful)ġ3th: Final Puzzle. I really have no idea how the designers thought that puzzle would be enjoyable, and it sounds like most other participants in the contest felt the same way. Overall I liked the concept of the “escape room experience from hell,” and it was fun poking jabs at some common escape room tropes (though I felt some comments were a little meanspirited), but there was one AWFUL puzzle that really dragged the experience down to the very bottom of the list. The wide variety of games made this contest a lot of fun, and I could tell the puzzle designers had fun putting together games that would utilize Adventuron’s features in novel ways.Īs a little denouement to this contest, I’ve ranked the games in the series from lowest to highest, based on my experience with them.ġ4th: The Haunted Cabin. Our group was in the top 3-4 for the first three (of five) games in the series today before falling down the ranks a little. Not bad considering over 700 teams, but I’m looking to win it all next year. Cryptex Hunt 2021 is over, and the results are in.
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